142 lines
3.5 KiB
Lua
142 lines
3.5 KiB
Lua
local rs = require('libs/rs.lua')
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local MAIN_DELAY_ON = 0.25
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local MAIN_DELAY_OFF = 0
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local SECONDARY_DELAY_ON = 0.75
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local SECONDARY_DELAY_OFF = 0.25
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local MAIN_INPUT_SIDE = 'top'
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local MAIN_OUTPUT_SIDE = 'left'
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local SECONDARY_INPUT_SIDE = 'back'
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local SECONDARY_OUTPUT_SIDE = 'front'
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local VERSION = '1.0.1'
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local function getMainColorsOrder()
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return {
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colors.white,
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colors.orange,
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colors.magenta,
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colors.lightBlue,
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colors.yellow,
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colors.lime,
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colors.pink,
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colors.gray,
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colors.lightGray,
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colors.cyan,
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colors.purple,
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colors.blue,
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colors.brown,
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colors.green,
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colors.red,
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colors.black
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}
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end
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local function getSecondaryColorsOrder()
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return {
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colors.white,
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colors.orange,
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colors.magenta
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}
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end
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local function switchOnLight(bundledOutput, colorsOrder, sleepTime)
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if sleepTime <= 0 then
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bundledOutput.setColorState(colors.combine(table.unpack(colorsOrder)))
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return
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end
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for _, color in pairs(colorsOrder) do
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bundledOutput.setOn(color)
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os.sleep(sleepTime)
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end
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end
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local function switchOffLight(bundledOutput, colorsOrder, sleepTime)
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if sleepTime <= 0 then
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bundledOutput.setColorState(0)
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return
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end
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for _, color in pairs(colorsOrder) do
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bundledOutput.setOff(color)
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os.sleep(sleepTime)
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end
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end
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local mainLoopQueue = {}
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local function applyMainCommand(bundledOutput, lightIsOn)
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local mainColorsOrder = getMainColorsOrder()
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if lightIsOn then
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switchOnLight(bundledOutput, mainColorsOrder, MAIN_DELAY_ON)
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else
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switchOffLight(bundledOutput, mainColorsOrder, MAIN_DELAY_OFF)
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end
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end
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local function applySecondaryCommand(bundledOutput, lightIsOn)
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local secondaryColorsOrder = getSecondaryColorsOrder()
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if lightIsOn then
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switchOnLight(bundledOutput, secondaryColorsOrder, SECONDARY_DELAY_ON)
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else
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switchOffLight(bundledOutput, secondaryColorsOrder, SECONDARY_DELAY_OFF)
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end
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end
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local function mainLoop()
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local mainOutput = rs.createBundledOutput(MAIN_OUTPUT_SIDE)
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local secondaryOutput = rs.createBundledOutput(SECONDARY_OUTPUT_SIDE)
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while true do
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local _, typeOfRoom, lightIsOn = os.pullEvent('light_command')
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table.remove(mainLoopQueue, 1)
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if typeOfRoom == 'main' then
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applyMainCommand(mainOutput, lightIsOn)
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elseif typeOfRoom == 'secondary' then
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applySecondaryCommand(mainOutput, lightIsOn)
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else
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error('unknown type of room "' .. tostring(typeOfRoom) .. '"', 0)
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end
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local event = table.remove(mainLoopQueue, 1)
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if event and event.typeOfRoom == 'main' then
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applyMainCommand(mainOutput, event.lightIsOn)
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elseif event and event.typeOfRoom == 'secondary' then
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applySecondaryCommand(secondaryOutput, event.lightIsOn)
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end
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end
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end
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local function redstoneLoop()
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local mainState = nil
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local secondaryState = nil
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while true do
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local newMainState = redstone.getInput(MAIN_INPUT_SIDE)
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local newSecondaryState = redstone.getInput(SECONDARY_INPUT_SIDE)
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if mainState ~= newMainState then
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mainState = newMainState
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table.insert(mainLoopQueue, { typeOfRoom = 'main', lightIsOn = newMainState })
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os.queueEvent('light_command', 'main', newMainState)
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end
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if secondaryState ~= newSecondaryState then
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secondaryState = newSecondaryState
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table.insert(mainLoopQueue, { typeOfRoom = 'secondary', lightIsOn = newSecondaryState })
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os.queueEvent('light_command', 'secondary', newSecondaryState)
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end
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os.pullEvent('redstone')
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end
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end
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print('> Starting light server v' .. VERSION)
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parallel.waitForAny(mainLoop, redstoneLoop) |