fix(light-server): remove old code that break the new implementation

This commit is contained in:
Guillaume ARM 2024-05-28 01:46:18 +02:00
parent 2c224f29c6
commit aaf40e2e77

View File

@ -11,7 +11,7 @@ local MAIN_OUTPUT_SIDE = 'left'
local SECONDARY_INPUT_SIDE = 'back' local SECONDARY_INPUT_SIDE = 'back'
local SECONDARY_OUTPUT_SIDE = 'front' local SECONDARY_OUTPUT_SIDE = 'front'
local VERSION = '1.0.2' local VERSION = '1.0.3'
local function getMainColorsOrder() local function getMainColorsOrder()
return { return {
@ -135,13 +135,11 @@ local function redstoneLoop()
if mainState ~= newMainState then if mainState ~= newMainState then
mainState = newMainState mainState = newMainState
table.insert(mainLoopQueue, { typeOfRoom = 'main', lightIsOn = newMainState })
os.queueEvent('light_command_main', newMainState) os.queueEvent('light_command_main', newMainState)
end end
if secondaryState ~= newSecondaryState then if secondaryState ~= newSecondaryState then
secondaryState = newSecondaryState secondaryState = newSecondaryState
table.insert(mainLoopQueue, { typeOfRoom = 'secondary', lightIsOn = newSecondaryState })
os.queueEvent('light_command_secondary', newSecondaryState) os.queueEvent('light_command_secondary', newSecondaryState)
end end