202 lines
5.6 KiB
Lua
202 lines
5.6 KiB
Lua
local createLibTest = require("/apis/libtest")
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local createMusic = require("/apis/libmusic")
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local testlib = createLibTest({ ... })
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local function fakeFs(dir, entries)
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return {
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isDir = function(path)
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return path == dir
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end,
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list = function(path)
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if path ~= dir then
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error("unexpected list: " .. tostring(path))
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end
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return entries
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end,
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}
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end
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testlib.test("listTracks filters dfpwm, strips extension and sorts", function()
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local music = createMusic({
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dir = "/data/musics",
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fs = fakeFs("/data/musics", { "Zebra.dfpwm", "notes.txt", "Apple.dfpwm" }),
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})
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local tracks = music.listTracks()
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testlib.assertEquals(#tracks, 2)
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testlib.assertEquals(tracks[1].name, "Apple")
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testlib.assertEquals(tracks[1].path, "/data/musics/Apple.dfpwm")
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testlib.assertEquals(tracks[2].name, "Zebra")
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testlib.assertEquals(tracks[2].path, "/data/musics/Zebra.dfpwm")
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end)
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testlib.test("listTracks returns empty when directory is missing", function()
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local music = createMusic({
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dir = "/data/musics",
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fs = {
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isDir = function()
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return false
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end,
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},
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})
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testlib.assertEquals(#music.listTracks(), 0)
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end)
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-- A speaker whose queue accepts `capacity` buffers before refusing. Tests
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-- simulate a drained queue by resetting `queued` before firing the captured
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-- `speaker_audio_empty` handler.
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local function fakeSpeaker(capacity)
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local s = { played = {}, stops = 0, queued = 0, capacity = capacity or 1 }
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s.playAudio = function(buffer)
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if s.queued >= s.capacity then
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return false
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end
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s.queued = s.queued + 1
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s.played[#s.played + 1] = buffer
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return true
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end
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s.stop = function()
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s.stops = s.stops + 1
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end
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return s
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end
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local function fakeHandle(chunks)
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local index = 0
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return {
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closed = false,
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read = function(_, _)
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index = index + 1
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return chunks[index]
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end,
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close = function(self)
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self.closed = true
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end,
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}
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end
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-- identity decoder: the played buffers equal the raw chunks for easy asserts
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local fakeDfpwm = {
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make_decoder = function()
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return function(chunk)
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return chunk
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end
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end,
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}
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local function makePlayer(opts)
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local captured = {}
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local eventloop = {
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register = function(event, handler)
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captured[event] = handler
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return function() end
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end,
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}
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local music = createMusic({
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peripheral = {
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find = function(name)
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return name == "speaker" and opts.speaker or nil
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end,
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},
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io = {
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open = function(path)
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return opts.handles[path]
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end,
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},
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dfpwm = fakeDfpwm,
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})
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local player = music.createPlayer(eventloop)
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return player, captured, eventloop
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end
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testlib.test("play opens the file, primes the speaker and reports playing", function()
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local speaker = fakeSpeaker(1)
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local handle = fakeHandle({ "a", "b" })
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local player = makePlayer({ speaker = speaker, handles = { ["/song.dfpwm"] = handle } })
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player.play("/song.dfpwm")
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testlib.assertEquals(player.getStatus(), "playing")
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testlib.assertEquals(player.getCurrentPath(), "/song.dfpwm")
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testlib.assertEquals(#speaker.played, 1)
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testlib.assertEquals(speaker.played[1], "a")
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end)
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testlib.test("one chunk fed per speaker_audio_empty until EOF", function()
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local speaker = fakeSpeaker(1)
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local handle = fakeHandle({ "a", "b" })
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local player, captured = makePlayer({ speaker = speaker, handles = { ["/song.dfpwm"] = handle } })
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player.play("/song.dfpwm") -- 'a' queued; nothing read ahead
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testlib.assertEquals(#speaker.played, 1)
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speaker.queued = 0 -- simulate the queue draining
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captured.speaker_audio_empty()
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testlib.assertEquals(speaker.played[2], "b") -- next chunk fed, one per event
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testlib.assertEquals(player.getStatus(), "playing") -- not yet at EOF
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speaker.queued = 0
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captured.speaker_audio_empty() -- reads nil, hits EOF
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testlib.assertEquals(#speaker.played, 2) -- nothing extra queued
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testlib.assertEquals(player.getStatus(), "stopped")
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end)
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testlib.test("pause stops feeding and resume loses no buffered chunk", function()
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local speaker = fakeSpeaker(1)
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local handle = fakeHandle({ "a", "b", "c" })
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local player, captured = makePlayer({ speaker = speaker, handles = { ["/song.dfpwm"] = handle } })
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player.play("/song.dfpwm") -- 'a' queued, nothing read ahead
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player.pause()
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testlib.assertEquals(player.getStatus(), "paused")
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speaker.queued = 0
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captured.speaker_audio_empty() -- no-op while paused
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testlib.assertEquals(#speaker.played, 1)
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player.resume()
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testlib.assertEquals(player.getStatus(), "playing")
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testlib.assertEquals(speaker.played[2], "b") -- resume feeds next chunk, nothing dropped
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end)
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testlib.test("stop clears the speaker, closes the handle and resets state", function()
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local speaker = fakeSpeaker(1)
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local handle = fakeHandle({ "a", "b" })
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local player = makePlayer({ speaker = speaker, handles = { ["/song.dfpwm"] = handle } })
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player.play("/song.dfpwm")
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player.stop()
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testlib.assertEquals(speaker.stops, 1)
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testlib.assertTrue(handle.closed, "handle should be closed")
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testlib.assertEquals(player.getStatus(), "stopped")
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testlib.assertEquals(player.getCurrentPath(), nil)
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end)
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testlib.test("reaching the end fires onFinish once and stays stopped", function()
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local speaker = fakeSpeaker(1)
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local handle = fakeHandle({ "a", "b" })
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local player, captured = makePlayer({ speaker = speaker, handles = { ["/song.dfpwm"] = handle } })
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local finishes = 0
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player.onFinish(function()
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finishes = finishes + 1
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end)
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player.play("/song.dfpwm") -- 'a' queued
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-- One empty event per remaining chunk, then one more that reads nil (EOF).
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for _ = 1, 2 do
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speaker.queued = 0
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captured.speaker_audio_empty()
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end
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testlib.assertEquals(finishes, 1)
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testlib.assertEquals(player.getStatus(), "stopped")
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testlib.assertEquals(#speaker.played, 2)
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end)
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testlib.run()
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