cc-libs/packages/trapos-music/apis/libmusic.lua

226 lines
6.2 KiB
Lua

-- libmusic: list and play dfpwm music tracks from a directory.
--
-- A factory: `local createMusic = require('/apis/libmusic'); local music = createMusic();`
--
-- Non-UI logic lives here so the `music` program stays thin and the listing is
-- unit-testable with an injected `fs`. Dependencies are injectable to keep the
-- module testable outside the CC runtime (mirrors libccpm/libversion style).
local DEFAULT_DIR = "/data/musics"
local EXTENSION = ".dfpwm"
-- Small chunks keep little audio queued ahead of the speaker, so live effect
-- and parameter changes are heard almost immediately (at the cost of more
-- decode calls per second). One byte of dfpwm decodes to 8 samples, so this is
-- ~0.34s of audio per chunk.
local CHUNK_SIZE = 2 * 1024
local function createMusic(opts)
opts = opts or {}
local fsLib = opts.fs or fs
local peripheralLib = opts.peripheral or peripheral
local osLib = opts.os or os
local ioLib = opts.io or io
local dir = opts.dir or DEFAULT_DIR
local api = {}
-- Returns a sorted list of `{ name = <display>, path = <full path> }` for every
-- `.dfpwm` file in the music directory; `{}` when the directory is missing.
function api.listTracks()
local tracks = {}
if not fsLib.isDir(dir) then
return tracks
end
for _, entry in ipairs(fsLib.list(dir)) do
if entry:sub(-#EXTENSION) == EXTENSION then
tracks[#tracks + 1] = {
name = entry:sub(1, #entry - #EXTENSION),
path = dir .. "/" .. entry,
}
end
end
table.sort(tracks, function(a, b)
return a.name < b.name
end)
return tracks
end
-- Plays a dfpwm file through the first speaker peripheral, blocking until the
-- whole track has been queued and drained. Errors if no speaker is attached.
function api.play(path)
local speaker = peripheralLib.find("speaker")
if not speaker then
error("no speaker attached", 0)
end
local dfpwm = opts.dfpwm or require("cc.audio.dfpwm")
local decoder = dfpwm.make_decoder()
for chunk in ioLib.lines(path, CHUNK_SIZE) do
local buffer = decoder(chunk)
while not speaker.playAudio(buffer) do
osLib.pullEvent("speaker_audio_empty")
end
end
end
-- Creates a non-blocking, event-driven player bound to an `eventloop`.
--
-- Unlike `api.play`, this never blocks: it feeds the speaker one batch of
-- chunks at a time and yields back to the loop, refilling on each
-- `speaker_audio_empty` event. That keeps a TUI responsive and makes
-- pause/stop/track-switching possible while a song is playing.
function api.createPlayer(eventloop)
assert(type(eventloop) == "table", "bad argument #1 (eventloop expected)")
local dfpwm = opts.dfpwm or require("cc.audio.dfpwm")
local player = {}
local status = "stopped" -- 'stopped' | 'playing' | 'paused'
local handle = nil
local decoder = nil
local pendingBuffer = nil -- buffer that playAudio refused, replayed first
local currentPath = nil
local onFinishCb = nil
local effect = nil -- optional libaudio filter applied to each decoded buffer
local function getSpeaker()
local speaker = peripheralLib.find("speaker")
if not speaker then
error("no speaker attached", 0)
end
return speaker
end
-- Releases the file handle / decoder without touching the speaker queue.
local function release()
if handle then
handle:close()
handle = nil
end
decoder = nil
pendingBuffer = nil
end
-- Reached the natural end of the track. Leave the player stopped and let
-- the caller decide what happens next (e.g. autoplay).
local function finish()
release()
status = "stopped"
currentPath = nil
if onFinishCb then
onFinishCb()
end
end
-- Feeds the speaker a single CHUNK_SIZE chunk per call, then returns to the
-- loop; the next speaker_audio_empty event refills. Keeping only ~one chunk
-- queued ahead is what makes pause/effect changes audible almost
-- immediately. A no-op unless we are actively playing.
local function pump()
if status ~= "playing" then
return
end
local speaker = getSpeaker()
if pendingBuffer then
if not speaker.playAudio(pendingBuffer) then
return -- still full; wait for the next speaker_audio_empty
end
pendingBuffer = nil
return -- one chunk per pump; wait for the next speaker_audio_empty
end
local chunk = handle:read(CHUNK_SIZE)
if not chunk then
finish()
return
end
local buffer = decoder(chunk)
if effect then
buffer = effect.process(buffer)
end
if not speaker.playAudio(buffer) then
pendingBuffer = buffer -- already processed; not re-filtered on retry
end
end
-- The loop drives refills off this event for the player's whole lifetime.
eventloop.register("speaker_audio_empty", pump)
-- Stops playback immediately: clears the speaker queue and resets state.
function player.stop()
if status ~= "stopped" then
getSpeaker().stop()
end
release()
status = "stopped"
currentPath = nil
end
-- Switches to `path` from a clean state and primes the speaker queue.
function player.play(path)
player.stop()
handle = assert(ioLib.open(path, "rb"), "cannot open " .. tostring(path))
decoder = dfpwm.make_decoder()
if effect then
effect.reset() -- fresh filter state so no tail bleeds across tracks
end
currentPath = path
status = "playing"
pump()
end
-- Sets the active audio effect (a libaudio filter instance), or nil for off.
-- Takes effect on the next decoded buffer; safe to swap mid-playback.
function player.setEffect(filter)
effect = filter
end
-- Gapless pause: stop feeding and let already-queued audio drain. The
-- decoder/handle/pendingBuffer are kept so resume loses no content.
function player.pause()
if status == "playing" then
status = "paused"
end
end
function player.resume()
if status == "paused" then
status = "playing"
pump()
end
end
function player.togglePause()
if status == "playing" then
player.pause()
elseif status == "paused" then
player.resume()
end
end
function player.getStatus()
return status
end
function player.getCurrentPath()
return currentPath
end
function player.onFinish(cb)
assert(type(cb) == "function", "bad argument #1 (function expected)")
onFinishCb = cb
end
return player
end
return api
end
return createMusic