205 lines
5.8 KiB
Lua
205 lines
5.8 KiB
Lua
-- libmusic: list and play dfpwm music tracks from a directory.
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--
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-- A factory: `local createMusic = require('/apis/libmusic'); local music = createMusic();`
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--
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-- Non-UI logic lives here so the `music` program stays thin and the listing is
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-- unit-testable with an injected `fs`. Dependencies are injectable to keep the
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-- module testable outside the CC runtime (mirrors libccpm/libversion style).
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local DEFAULT_DIR = '/data/musics';
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local EXTENSION = '.dfpwm';
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local CHUNK_SIZE = 16 * 1024;
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local function createMusic(opts)
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opts = opts or {};
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local fsLib = opts.fs or fs;
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local peripheralLib = opts.peripheral or peripheral;
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local osLib = opts.os or os;
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local ioLib = opts.io or io;
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local dir = opts.dir or DEFAULT_DIR;
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local api = {};
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-- Returns a sorted list of `{ name = <display>, path = <full path> }` for every
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-- `.dfpwm` file in the music directory; `{}` when the directory is missing.
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function api.listTracks()
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local tracks = {};
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if not fsLib.isDir(dir) then return tracks; end
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for _, entry in ipairs(fsLib.list(dir)) do
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if entry:sub(-#EXTENSION) == EXTENSION then
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tracks[#tracks + 1] = {
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name = entry:sub(1, #entry - #EXTENSION),
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path = dir .. '/' .. entry,
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};
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end
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end
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table.sort(tracks, function(a, b) return a.name < b.name; end);
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return tracks;
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end
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-- Plays a dfpwm file through the first speaker peripheral, blocking until the
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-- whole track has been queued and drained. Errors if no speaker is attached.
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function api.play(path)
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local speaker = peripheralLib.find('speaker');
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if not speaker then
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error('no speaker attached', 0);
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end
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local dfpwm = opts.dfpwm or require('cc.audio.dfpwm');
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local decoder = dfpwm.make_decoder();
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for chunk in ioLib.lines(path, CHUNK_SIZE) do
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local buffer = decoder(chunk);
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while not speaker.playAudio(buffer) do
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osLib.pullEvent('speaker_audio_empty');
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end
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end
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end
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-- Creates a non-blocking, event-driven player bound to an `eventloop`.
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--
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-- Unlike `api.play`, this never blocks: it feeds the speaker one batch of
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-- chunks at a time and yields back to the loop, refilling on each
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-- `speaker_audio_empty` event. That keeps a TUI responsive and makes
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-- pause/stop/track-switching possible while a song is playing.
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function api.createPlayer(eventloop)
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assert(type(eventloop) == 'table', 'bad argument #1 (eventloop expected)');
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local dfpwm = opts.dfpwm or require('cc.audio.dfpwm');
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local player = {};
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local status = 'stopped'; -- 'stopped' | 'playing' | 'paused'
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local handle = nil;
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local decoder = nil;
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local pendingBuffer = nil; -- buffer that playAudio refused, replayed first
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local currentPath = nil;
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local onFinishCb = nil;
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local function getSpeaker()
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local speaker = peripheralLib.find('speaker');
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if not speaker then
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error('no speaker attached', 0);
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end
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return speaker;
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end
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-- Releases the file handle / decoder without touching the speaker queue.
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local function release()
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if handle then
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handle:close();
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handle = nil;
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end
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decoder = nil;
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pendingBuffer = nil;
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end
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-- Reached the natural end of the track. Leave the player stopped and let
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-- the caller decide what happens next (e.g. autoplay).
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local function finish()
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release();
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status = 'stopped';
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currentPath = nil;
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if onFinishCb then
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onFinishCb();
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end
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end
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-- Feeds the speaker until its queue is full, then returns to the loop.
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-- A no-op unless we are actively playing.
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local function pump()
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if status ~= 'playing' then
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return;
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end
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local speaker = getSpeaker();
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if pendingBuffer then
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if not speaker.playAudio(pendingBuffer) then
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return; -- still full; wait for the next speaker_audio_empty
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end
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pendingBuffer = nil;
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end
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while true do
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local chunk = handle:read(CHUNK_SIZE);
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if not chunk then
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finish();
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return;
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end
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local buffer = decoder(chunk);
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if not speaker.playAudio(buffer) then
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pendingBuffer = buffer;
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return;
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end
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end
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end
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-- The loop drives refills off this event for the player's whole lifetime.
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eventloop.register('speaker_audio_empty', pump);
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-- Stops playback immediately: clears the speaker queue and resets state.
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function player.stop()
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if status ~= 'stopped' then
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getSpeaker().stop();
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end
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release();
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status = 'stopped';
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currentPath = nil;
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end
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-- Switches to `path` from a clean state and primes the speaker queue.
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function player.play(path)
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player.stop();
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handle = assert(ioLib.open(path, 'rb'), 'cannot open ' .. tostring(path));
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decoder = dfpwm.make_decoder();
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currentPath = path;
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status = 'playing';
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pump();
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end
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-- Gapless pause: stop feeding and let already-queued audio drain. The
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-- decoder/handle/pendingBuffer are kept so resume loses no content.
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function player.pause()
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if status == 'playing' then
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status = 'paused';
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end
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end
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function player.resume()
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if status == 'paused' then
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status = 'playing';
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pump();
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end
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end
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function player.togglePause()
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if status == 'playing' then
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player.pause();
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elseif status == 'paused' then
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player.resume();
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end
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end
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function player.getStatus()
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return status;
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end
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function player.getCurrentPath()
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return currentPath;
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end
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function player.onFinish(cb)
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assert(type(cb) == 'function', 'bad argument #1 (function expected)');
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onFinishCb = cb;
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end
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return player;
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end
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return api;
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end
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return createMusic;
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