# ADR 0001: Target ComputerCraft ## Status Accepted ## Date 2026-06-07 ## Context This repository exists to build APIs, servers, and programs for ComputerCraft / CC:Tweaked inside Minecraft. The code is Lua, but the runtime is not generic local Lua. The real environment provides ComputerCraft APIs such as `os.pullEvent`, `peripheral`, modems, timers, labels, computer IDs, and the CraftOS filesystem. ## Decision This repo targets ComputerCraft / CC:Tweaked first. Local Lua compatibility is not a goal by itself. Code can assume the ComputerCraft runtime and use ComputerCraft conventions when they make the in-game code clearer. ## Consequences - Prefer ComputerCraft-style absolute `require` paths, such as `require('/apis/net')()` (most API modules return factories — call the result once to get the API). - Local checks are useful, but runtime behavior should be validated in-game or with CraftOS-PC when needed. - Avoid adding a local Lua harness unless there is a clear reason. - Keep the repository practical: this is for playing Minecraft, not designing a general Lua framework.