# TrapOS A small in-game operating system for ComputerCraft / CC:Tweaked, built around a single-threaded event loop and a routed networking layer. ## Installation ``` wget run https://raw.githubusercontent.com/guillaumearm/cc-libs/master/install.lua ``` Install the beta branch (one-time opt-in, asks for confirmation): ``` wget run https://raw.githubusercontent.com/guillaumearm/cc-libs/next/install.lua --beta ``` Once a machine is on beta, `upgrade` keeps it on beta — `--beta` is not needed again. Use `upgrade --stable` to go back to the stable branch. After install, every boot shows a colored MOTD with the installed version and branch (lime for stable, orange + `[BETA]` for beta). ## Manifest The installed file list, version, autostart servers, and current branch all live in `manifest.json` at the repo root. A copy is persisted locally at `/trapos/manifest.json` after install, and drives `upgrade`, `startup/motd.lua`, and `startup/servers.lua`. ## APIs - `/apis/eventloop`: a simple event loop API. - `/apis/net`: an API to simplify sending and receiving routed messages, based on the `eventloop` library. ## Servers Servers listed in `manifest.autostart` are launched at boot by `startup/servers.lua`. - `/servers/ping-server`: allows a machine to respond to a `ping` command. ## Programs - `router`: routes messages. You need to set up a router to use all `apis/net`-based programs and libraries. - `ping`: pings machines using `apis/net`. - `events`: emits and logs computer events. - `upgrade`: upgrades the machine. Reads `/trapos/manifest.json` to stay on the current branch; use `--beta` to opt in or `--stable` to opt out. ## Development See [DEVELOPMENT.md](./DEVELOPMENT.md) for development setup and workflow.