style: format goo.lua

This commit is contained in:
Guillaume ARM 2026-05-31 11:38:07 +02:00
parent 75d638b42f
commit f4f7e36460

View File

@ -1,385 +1,390 @@
local _VERSION = '0.2.0';
local _VERSION = "0.2.0"
local args = table.pack(...);
local command = args[1];
local args = table.pack(...)
local command = args[1]
local GOO_BLOCK_PREFIX = 'justdirethings:gooblock_tier';
local MIN_START_FUEL = 50;
local REFUEL_THRESHOLD = 1000;
local WAIT_SECONDS = 2;
local GOO_BLOCK_PREFIX = "justdirethings:gooblock_tier"
local MIN_START_FUEL = 50
local REFUEL_THRESHOLD = 1000
local WAIT_SECONDS = 2
local FUEL_ITEMS = {
'justdirethings:coal_t4',
'justdirethings:coal_t3',
'justdirethings:coal_t2',
'justdirethings:coal_t1',
'minecraft:coal',
};
"justdirethings:coal_t4",
"justdirethings:coal_t3",
"justdirethings:coal_t2",
"justdirethings:coal_t1",
"minecraft:coal",
}
local PROCESS_ITEMS = {
['minecraft:iron_block'] = { tier = 1, label = 'iron' },
['minecraft:coal_block'] = { tier = 1, label = 'coal' },
['mekanism:block_charcoal'] = { tier = 1, label = 'charcoal' },
['minecraft:gold_block'] = { tier = 2, label = 'gold' },
['minecraft:diamond_block'] = { tier = 3, label = 'diamond' },
['minecraft:netherite_block'] = { tier = 4, label = 'netherite' },
};
["minecraft:iron_block"] = { tier = 1, label = "iron" },
["minecraft:coal_block"] = { tier = 1, label = "coal" },
["mekanism:block_charcoal"] = { tier = 1, label = "charcoal" },
["minecraft:gold_block"] = { tier = 2, label = "gold" },
["minecraft:diamond_block"] = { tier = 3, label = "diamond" },
["minecraft:netherite_block"] = { tier = 4, label = "netherite" },
}
local FEEDING_ITEMS_BY_TIER = {
[1] = { 'minecraft:sugar', 'minecraft:rotten_flesh' },
[2] = { 'minecraft:nether_wart' },
[3] = { 'minecraft:chorus_fruit' },
[4] = { 'minecraft:sculk' },
};
[1] = { "minecraft:sugar", "minecraft:rotten_flesh" },
[2] = { "minecraft:nether_wart" },
[3] = { "minecraft:chorus_fruit" },
[4] = { "minecraft:sculk" },
}
local loggedBlockedItems = {};
local loggedBlockedItems = {}
local function isFlag(name)
return function(arg)
return arg == '-' .. name or arg == '--' .. name;
return arg == "-" .. name or arg == "--" .. name
end
end
local isHelpFlag = isFlag('help');
local isVersionFlag = isFlag('version');
local isHelpFlag = isFlag("help")
local isVersionFlag = isFlag("version")
local function printUsage()
print('goo usage:');
print();
print('\t\t\tgoo start');
print('\t\t\tgoo version');
print('\t\t\tgoo help');
print("goo usage:")
print()
print("\t\t\tgoo start")
print("\t\t\tgoo version")
print("\t\t\tgoo help")
end
if command == 'version' or isVersionFlag(command) then
print('goo v' .. _VERSION);
return;
if command == "version" or isVersionFlag(command) then
print("goo v" .. _VERSION)
return
end
if command == nil or command == '' or command == 'help' or isHelpFlag(command) then
printUsage();
return;
if command == nil or command == "" or command == "help" or isHelpFlag(command) then
printUsage()
return
end
if command ~= 'start' then
printUsage();
return;
if command ~= "start" then
printUsage()
return
end
if not turtle then
error('goo must be run on a turtle');
error("goo must be run on a turtle")
end
local function hasPickaxeEquipped()
local left = turtle.getEquippedLeft();
local right = turtle.getEquippedRight();
local left = turtle.getEquippedLeft()
local right = turtle.getEquippedRight()
return (left and string.match(left.name or '', '_pickaxe$') ~= nil)
or (right and string.match(right.name or '', '_pickaxe$') ~= nil);
return (left and string.match(left.name or "", "_pickaxe$") ~= nil)
or (right and string.match(right.name or "", "_pickaxe$") ~= nil)
end
local function turnAround()
turtle.turnRight();
turtle.turnRight();
turtle.turnRight()
turtle.turnRight()
end
local function parseGooTier(blockName)
local tier = string.match(blockName or '', '^' .. GOO_BLOCK_PREFIX .. '(%d+)$');
local tier = string.match(blockName or "", "^" .. GOO_BLOCK_PREFIX .. "(%d+)$")
return tonumber(tier);
return tonumber(tier)
end
local function isGooBlock(blockName)
return parseGooTier(blockName) ~= nil;
return parseGooTier(blockName) ~= nil
end
local function isProcessBlock(blockName)
return PROCESS_ITEMS[blockName] ~= nil;
return PROCESS_ITEMS[blockName] ~= nil
end
local function inspectGoo()
local ok, inspected = turtle.inspectUp();
local ok, inspected = turtle.inspectUp()
if not ok then
error('expected a Just Dire Things goo block above the turtle');
error("expected a Just Dire Things goo block above the turtle")
end
local tier = parseGooTier(inspected.name);
local tier = parseGooTier(inspected.name)
if not tier then
error('expected a Just Dire Things goo block above the turtle, got ' .. tostring(inspected.name));
error("expected a Just Dire Things goo block above the turtle, got " .. tostring(inspected.name))
end
return tier, inspected;
return tier, inspected
end
local function findItemSlot(itemName)
for slot = 1, 16 do
local item = turtle.getItemDetail(slot);
local item = turtle.getItemDetail(slot)
if item and item.name == itemName then
return slot, item;
return slot, item
end
end
return nil;
return nil
end
local function waitForInventory(message)
if message then
print(message);
print(message)
end
os.pullEvent('turtle_inventory');
os.pullEvent("turtle_inventory")
end
local function hasFreeSlot()
for slot = 1, 16 do
if turtle.getItemCount(slot) == 0 then
return true;
return true
end
end
return false;
return false
end
local function ensureMiningSpace()
while not hasFreeSlot() do
waitForInventory('Inventory is full. Remove items to keep mining.');
waitForInventory("Inventory is full. Remove items to keep mining.")
end
end
local function getFuelLevel()
local fuelLevel = turtle.getFuelLevel();
local fuelLevel = turtle.getFuelLevel()
if fuelLevel == 'unlimited' then
return nil;
if fuelLevel == "unlimited" then
return nil
end
return fuelLevel;
return fuelLevel
end
local function getRefuelTarget()
local fuelLimit = turtle.getFuelLimit();
local fuelLimit = turtle.getFuelLimit()
if fuelLimit == 'unlimited' or fuelLimit >= REFUEL_THRESHOLD then
return REFUEL_THRESHOLD;
if fuelLimit == "unlimited" or fuelLimit >= REFUEL_THRESHOLD then
return REFUEL_THRESHOLD
end
return fuelLimit;
return fuelLimit
end
local function findFuelSlot()
for i = 1, #FUEL_ITEMS do
local slot, item = findItemSlot(FUEL_ITEMS[i]);
local slot, item = findItemSlot(FUEL_ITEMS[i])
if slot then
return slot, item;
return slot, item
end
end
return nil;
return nil
end
local function refuelFromInventory()
local fuelLevel = getFuelLevel();
local fuelLevel = getFuelLevel()
if not fuelLevel or fuelLevel >= getRefuelTarget() then
return false;
return false
end
local previousSlot = turtle.getSelectedSlot();
local consumedFuel = false;
local previousSlot = turtle.getSelectedSlot()
local consumedFuel = false
while fuelLevel < getRefuelTarget() do
local slot, item = findFuelSlot();
local slot, item = findFuelSlot()
if not slot then
break;
break
end
turtle.select(slot);
turtle.select(slot)
if turtle.refuel(1) then
consumedFuel = true;
print('Refueled with ' .. item.name .. '. Fuel: ' .. tostring(turtle.getFuelLevel()));
fuelLevel = getFuelLevel();
consumedFuel = true
print("Refueled with " .. item.name .. ". Fuel: " .. tostring(turtle.getFuelLevel()))
fuelLevel = getFuelLevel()
else
print('Could not refuel with ' .. item.name .. '.');
break;
print("Could not refuel with " .. item.name .. ".")
break
end
end
turtle.select(previousSlot);
turtle.select(previousSlot)
return consumedFuel;
return consumedFuel
end
local function ensureStartFuel()
while true do
local fuelLevel = getFuelLevel();
local fuelLevel = getFuelLevel()
if not fuelLevel or fuelLevel >= MIN_START_FUEL then
return;
return
end
refuelFromInventory();
fuelLevel = getFuelLevel();
refuelFromInventory()
fuelLevel = getFuelLevel()
if not fuelLevel or fuelLevel >= MIN_START_FUEL then
return;
return
end
waitForInventory('Fuel is below ' .. tostring(MIN_START_FUEL) .. '. Insert fuel to start.');
waitForInventory("Fuel is below " .. tostring(MIN_START_FUEL) .. ". Insert fuel to start.")
end
end
local function ensureRuntimeFuel()
local fuelLevel = getFuelLevel();
local fuelLevel = getFuelLevel()
if not fuelLevel then
return;
return
end
if fuelLevel < getRefuelTarget() then
refuelFromInventory();
refuelFromInventory()
end
fuelLevel = getFuelLevel();
fuelLevel = getFuelLevel()
while fuelLevel and fuelLevel < MIN_START_FUEL do
waitForInventory('Fuel is below ' .. tostring(MIN_START_FUEL) .. '. Insert fuel to continue.');
refuelFromInventory();
fuelLevel = getFuelLevel();
waitForInventory("Fuel is below " .. tostring(MIN_START_FUEL) .. ". Insert fuel to continue.")
refuelFromInventory()
fuelLevel = getFuelLevel()
end
end
local function findFeedingSlot(gooTier)
local feedingItems = FEEDING_ITEMS_BY_TIER[gooTier] or {};
local feedingItems = FEEDING_ITEMS_BY_TIER[gooTier] or {}
for i = 1, #feedingItems do
local slot, item = findItemSlot(feedingItems[i]);
local slot, item = findItemSlot(feedingItems[i])
if slot then
return slot, item;
return slot, item
end
end
return nil;
return nil
end
local function findEligibleProcessSlot(gooTier)
for slot = 1, 16 do
local item = turtle.getItemDetail(slot);
local processItem = item and PROCESS_ITEMS[item.name];
local item = turtle.getItemDetail(slot)
local processItem = item and PROCESS_ITEMS[item.name]
if processItem then
if processItem.tier <= gooTier then
return slot, item, processItem;
return slot, item, processItem
end
local logKey = item.name .. ':' .. tostring(gooTier);
local logKey = item.name .. ":" .. tostring(gooTier)
if not loggedBlockedItems[logKey] then
print(item.name .. ' requires goo tier ' .. tostring(processItem.tier)
.. ', current tier is ' .. tostring(gooTier));
loggedBlockedItems[logKey] = true;
print(
item.name
.. " requires goo tier "
.. tostring(processItem.tier)
.. ", current tier is "
.. tostring(gooTier)
)
loggedBlockedItems[logKey] = true
end
end
end
return nil;
return nil
end
local function ensureGooAlive()
while true do
local gooTier, inspected = inspectGoo();
local gooTier, inspected = inspectGoo()
if inspected.state and inspected.state.alive == true then
return gooTier;
return gooTier
end
local slot, item = findFeedingSlot(gooTier);
local slot, item = findFeedingSlot(gooTier)
if not slot then
waitForInventory('Goo tier ' .. tostring(gooTier) .. ' is not alive. Waiting for feeding item...');
waitForInventory("Goo tier " .. tostring(gooTier) .. " is not alive. Waiting for feeding item...")
else
turtle.select(slot);
print('Goo tier ' .. tostring(gooTier) .. ' is not alive. Feeding with ' .. item.name .. '...');
turtle.select(slot)
print("Goo tier " .. tostring(gooTier) .. " is not alive. Feeding with " .. item.name .. "...")
if not turtle.placeUp() then
print('Could not feed the goo. Waiting before retry...');
os.sleep(WAIT_SECONDS);
print("Could not feed the goo. Waiting before retry...")
os.sleep(WAIT_SECONDS)
else
os.sleep(1);
os.sleep(1)
end
end
end
end
local function selectProcessItem(gooTier)
local slot, item, processItem = findEligibleProcessSlot(gooTier);
local slot, item, processItem = findEligibleProcessSlot(gooTier)
if not slot then
return nil;
return nil
end
turtle.select(slot);
turtle.select(slot)
return item, processItem;
return item, processItem
end
local function workTarget(inspectFn, digFn, placeFn, gooTier, targetName)
local ok, inspected = inspectFn();
local ok, inspected = inspectFn()
if ok then
if isGooBlock(inspected.name) then
return false;
return false
end
if isProcessBlock(inspected.name) then
return false;
return false
end
print('Mining processed ' .. targetName .. ' block: ' .. tostring(inspected.name));
ensureMiningSpace();
return digFn();
print("Mining processed " .. targetName .. " block: " .. tostring(inspected.name))
ensureMiningSpace()
return digFn()
end
local item = selectProcessItem(gooTier);
local item = selectProcessItem(gooTier)
if not item then
return false;
return false
end
print('Placing ' .. item.name .. ' on goo ' .. targetName);
return placeFn();
print("Placing " .. item.name .. " on goo " .. targetName)
return placeFn()
end
local function workHorizontalSide(gooTier, sideIndex)
if not turtle.forward() then
print('Cannot move to horizontal side ' .. tostring(sideIndex) .. '. Waiting...');
return false;
print("Cannot move to horizontal side " .. tostring(sideIndex) .. ". Waiting...")
return false
end
local changed = workTarget(turtle.inspectUp, turtle.digUp, turtle.placeUp, gooTier, 'side');
local changed = workTarget(turtle.inspectUp, turtle.digUp, turtle.placeUp, gooTier, "side")
if not turtle.back() then
error('could not return below the goo');
error("could not return below the goo")
end
return changed;
return changed
end
local function workHorizontalSides(gooTier)
local changed = false;
local changed = false
for sideIndex = 1, 4 do
changed = workHorizontalSide(gooTier, sideIndex) or changed;
turtle.turnRight();
changed = workHorizontalSide(gooTier, sideIndex) or changed
turtle.turnRight()
end
return changed;
return changed
end
-- Returns `changed, reachedTop`. `reachedTop` is true only once we have actually
@ -387,184 +392,184 @@ end
-- the remaining sides; it stays false when this side is blocked or unclimbable.
local function workTopFromCurrentSide(gooTier)
if not turtle.forward() then
return false, false;
return false, false
end
-- Only the presence of a block above matters here; ignore the inspect metadata.
local sideOccupied = turtle.inspectUp();
local changed = false;
local reachedTop = false;
local sideOccupied = turtle.inspectUp()
local changed = false
local reachedTop = false
if not sideOccupied then
if turtle.up() then
if turtle.up() then
turnAround();
changed = workTarget(turtle.inspect, turtle.dig, turtle.place, gooTier, 'top');
reachedTop = true;
turnAround();
turnAround()
changed = workTarget(turtle.inspect, turtle.dig, turtle.place, gooTier, "top")
reachedTop = true
turnAround()
if not turtle.down() then
error('could not descend from top placement position');
error("could not descend from top placement position")
end
else
print('Cannot climb high enough to work on the top side.');
print("Cannot climb high enough to work on the top side.")
end
if not turtle.down() then
error('could not return to side floor position');
error("could not return to side floor position")
end
else
print('Cannot climb to work on the top side.');
print("Cannot climb to work on the top side.")
end
end
if not turtle.back() then
error('could not return below the goo after top side check');
error("could not return below the goo after top side check")
end
return changed, reachedTop;
return changed, reachedTop
end
local function workTop(gooTier)
local changed = false;
local done = false;
local changed = false
local done = false
-- Iterate all four sides so the four turnRight calls net to zero (facing is
-- restored), but skip the climb once the single top face has been handled.
for _ = 1, 4 do
if not done then
local sideChanged, reachedTop = workTopFromCurrentSide(gooTier);
changed = sideChanged or changed;
done = sideChanged or reachedTop;
local sideChanged, reachedTop = workTopFromCurrentSide(gooTier)
changed = sideChanged or changed
done = sideChanged or reachedTop
end
turtle.turnRight();
turtle.turnRight()
end
return changed;
return changed
end
local function turnLeft(times)
for _ = 1, times do
turtle.turnLeft();
turtle.turnLeft()
end
end
local function moveToSideFacingCenter()
for turns = 0, 3 do
if turtle.forward() then
turnAround();
return turns;
turnAround()
return turns
end
turtle.turnRight();
turtle.turnRight()
end
return nil;
return nil
end
local function returnFromBottomSide(turns)
if not turtle.forward() then
return false;
return false
end
turnAround();
turnLeft(turns);
turnAround()
turnLeft(turns)
return true;
return true
end
local function workBottom()
local gooTier = ensureGooAlive();
local gooTier = ensureGooAlive()
local turns = moveToSideFacingCenter();
local turns = moveToSideFacingCenter()
if not turns then
print('Cannot move to a side position for bottom placement. Waiting...');
return false;
print("Cannot move to a side position for bottom placement. Waiting...")
return false
end
local changed = false;
local changed = false
-- The bottom face is worked as one atomic round-trip (place -> wait -> mine ->
-- return) rather than fire-and-forget like the other faces, because the turtle
-- must vacate and then reclaim its home cell within a single pass.
while true do
local ok, inspected = turtle.inspect();
local ok, inspected = turtle.inspect()
if not ok then
if changed then
if returnFromBottomSide(turns) then
return changed;
return changed
end
print('Center position is clear, but the turtle could not return. Waiting...');
os.sleep(WAIT_SECONDS);
print("Center position is clear, but the turtle could not return. Waiting...")
os.sleep(WAIT_SECONDS)
else
local item = selectProcessItem(gooTier);
local item = selectProcessItem(gooTier)
if item then
print('Placing ' .. item.name .. ' on goo bottom');
print("Placing " .. item.name .. " on goo bottom")
if turtle.place() then
changed = true;
changed = true
else
print('Could not place bottom block.');
print("Could not place bottom block.")
end
elseif returnFromBottomSide(turns) then
return changed;
return changed
else
print('Center position is blocked. Waiting...');
os.sleep(WAIT_SECONDS);
print("Center position is blocked. Waiting...")
os.sleep(WAIT_SECONDS)
end
end
elseif isProcessBlock(inspected.name) then
print('Bottom block is still processing. Waiting outside...');
os.sleep(WAIT_SECONDS);
print("Bottom block is still processing. Waiting outside...")
os.sleep(WAIT_SECONDS)
elseif isGooBlock(inspected.name) then
error('unexpected goo block in the turtle center position');
error("unexpected goo block in the turtle center position")
else
print('Mining processed bottom block: ' .. tostring(inspected.name));
ensureMiningSpace();
print("Mining processed bottom block: " .. tostring(inspected.name))
ensureMiningSpace()
if turtle.dig() then
changed = true;
changed = true
else
print('Could not mine bottom block. Waiting...');
os.sleep(WAIT_SECONDS);
print("Could not mine bottom block. Waiting...")
os.sleep(WAIT_SECONDS)
end
end
end
end
print('goo started. Place the turtle directly below the goo block.');
print("goo started. Place the turtle directly below the goo block.")
if not hasPickaxeEquipped() then
error('goo requires a turtle with a pickaxe equipped');
error("goo requires a turtle with a pickaxe equipped")
end
ensureStartFuel();
ensureStartFuel()
while true do
ensureRuntimeFuel();
ensureRuntimeFuel()
local gooTier = ensureGooAlive();
local gooTier = ensureGooAlive()
-- Also relied on for its side effect: emits the "requires goo tier X" warnings
-- for blocks the current tier cannot process yet.
local hasEligibleBlocks = findEligibleProcessSlot(gooTier) ~= nil;
local hasEligibleBlocks = findEligibleProcessSlot(gooTier) ~= nil
local changed = false;
local changed = false
changed = workTop(gooTier) or changed;
changed = workHorizontalSides(gooTier) or changed;
changed = workBottom() or changed;
changed = workTop(gooTier) or changed
changed = workHorizontalSides(gooTier) or changed
changed = workBottom() or changed
if not changed then
if hasEligibleBlocks then
print('No free goo side found. Waiting for processing...');
os.sleep(WAIT_SECONDS);
print("No free goo side found. Waiting for processing...")
os.sleep(WAIT_SECONDS)
else
waitForInventory('No eligible process block found. Waiting for inventory...');
waitForInventory("No eligible process block found. Waiting for inventory...")
end
end
end