docs(mcp): add in-game setup guide
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docs/ingame-trapos-ai-mcp-guide.md
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docs/ingame-trapos-ai-mcp-guide.md
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# In-Game TrapOS, AI, MCP Guide
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Follow this order while playing.
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## 1. Install TrapOS
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On the ComputerCraft computer:
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```sh
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wget run https://raw.githubusercontent.com/guillaumearm/cc-libs/next/install-ccpm.lua --beta
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ccpm update
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ccpm install trapos
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```
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If the computer asks to reboot, reboot it.
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## 2. Start OpenCode On Host
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On your real machine:
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```sh
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opencode serve --hostname 0.0.0.0 --port 4242
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```
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If exposing beyond your machine, use a password:
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```sh
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OPENCODE_SERVER_PASSWORD=secret opencode serve --hostname 0.0.0.0 --port 4242
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```
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## 3. Connect `ai.lua`
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On the ComputerCraft computer, use your public host:
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```sh
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set opencc.server_url http://<public-host>:4242
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```
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If you set a password:
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```sh
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set opencc.password secret
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```
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Optional model settings:
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```sh
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set opencc.provider_id anthropic
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set opencc.model_id claude-opus-4-7
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```
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Test it:
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```sh
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ai ping
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ai "say hello from TrapOS"
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```
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Expected ping: `pong`.
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## 4. Start MCP Bridge On Host
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From this repository on your real machine:
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```sh
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cd tools/mcp-bridge
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npm install
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CC_LINK_PORT=4243 npm run dev
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```
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Production ports:
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```text
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MCP endpoint: http://127.0.0.1:3000
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ComputerCraft link: ws://<public-host>:4243
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```
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## 5. Link The Computer To MCP
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On the ComputerCraft computer:
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```sh
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mcp-computer ws://<public-host>:4243
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```
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Leave it running. You should see:
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```text
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linked as <id> (Label: <label>)
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waiting for requests... Press Ctrl+T to stop.
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```
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## 6. Connect OpenCode To MCP
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Add the bridge as an MCP HTTP server in your OpenCode MCP config, pointing at:
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```text
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http://127.0.0.1:3000
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```
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Then ask OpenCode to use the MCP tool `probe-computers`. A working link returns a `pong from <id>` line.
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## Quick Fixes
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- `ai` says missing `opencc.server_url`: run the `set opencc.server_url ...` command again.
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- `ai` cannot reach server: check `opencode serve`, public host, port `4242`, and ComputerCraft HTTP rules.
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- `mcp-computer` says WebSocket unavailable: enable ComputerCraft HTTP/WebSocket support.
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- MCP sees no computers: keep `mcp-computer ws://<public-host>:4243` running in-game.
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More detail: [`opencode_server_guide.md`](opencode_server_guide.md), [`public-ports.md`](public-ports.md).
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