feat: init basic CLAUDE.md file

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# CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
## What this is
A collection of [ComputerCraft](https://tweaked.cc/) (CC:Tweaked) Lua APIs, servers, and programs for in-game networked computers. Targets **CC:Tweaked for Minecraft 1.21** (latest). Runtime is the ComputerCraft Lua sandbox (`fs`, `peripheral`, `os.pullEvent`, `shell`, `parallel`, `modem.transmit`, etc.), not standard Lua.
## Tooling constraints
- **There is no way to run, build, or test this code yet.** It only executes inside ComputerCraft (in-game or under CraftOS-PC). Do not attempt to run Lua locally or add a test harness unless asked.
- A Lua linter will be added later. Until then, match the existing style (2-space indent, semicolons, `local function`).
- `require` paths are ComputerCraft-resolved and absolute from the computer root, e.g. `require('/apis/net')`. Most modules return a *factory* function — call it once to get the API: `local net = require('/apis/net')()`.
## Architecture
Three layers, bottom-up:
1. **`apis/eventloop.lua`** — the foundation. A single-threaded event loop wrapping `os.pullEventRaw`. `register(eventName, handler)` returns a disposer; handlers returning `api.STOP` auto-unregister. Also provides `setTimeout`/clearTimeout, `onStart`/`onStop`, and `runLoop`. The loop auto-stops when no handlers/timeouts remain (unless `runLoop(true)`). Mutations during dispatch are queued (`unregisterQueue`, `removeTimeoutQueue`, `timeoutFactories`) and flushed after, so handlers can safely (un)register.
2. **`apis/net.lua`** — messaging built on the event loop. Sends typed packets over modems. Key concepts:
- **Packet** = `{ sourceId, sourceLabel, routerId, destId, message }`. `destId` may be a numeric computer ID, a string label, or `nil` (broadcast).
- **Routing**: messages go out on `DEFAULT_ROUTING_CHANNEL` (10) to be picked up by a router, *unless* the sender is itself a router (`_G.isRouterEnabled`). **A router must be running somewhere on the network for net-based programs to reach other machines.**
- **Request/response**: `sendRequest`/`listenRequest` implement RPC — the responder replies on `eventType .. "_response"`. `sendRequest` spins up a *private* event loop + net instance, waits up to `timeoutInSec` (default 0.5s), and returns `ok, result, packet`. `sendMultipleRequests` collects replies from many machines until timeout.
- Higher-level helpers: `createRequest(channel, eventType)` and `createEvent(channel, eventType)`.
3. **`servers/`** and **`programs/`** — concrete uses of `net`. Servers `listenRequest` and call `net.startLoop()`; programs (clients) fire `sendRequest`/`sendMultipleRequests` and exit.
### Channels (well-known ports)
- `9` — ping
- `10` — router / default routing channel
- `64` — cube (deployment/control)
These are duplicated as local constants across files; keep them in sync when changing.
## The `cube` deployment system
`cube` (client `programs/cube.lua`, server `servers/cube-server.lua`) manages a cluster of "cube" machines over channel 64:
- `cube ls` — list reachable cubes (broadcast ping; each replies with its boot command). `*` marks the local machine.
- `cube deploy` — walk the local filesystem (skipping `IGNORED_PATHS`: `/rom`, `/.cubeboot`, `/.git`, `/.gitignore`, `/startup.lua`), send every file to each remote cube via `deploy-file`, then reboot it.
- `cube set-boot <machineId> [command]` — write/clear the remote's `/.cubeboot`, then reboot. Empty command deletes the boot hook.
- `cube reboot <machineId>` — remote reboot.
- `.cubeboot` holds a per-machine startup shell command, run by `servers/cube-boot.lua` at boot.
## Boot flow
`startup/servers.lua` is the entry point on each machine: it adds `/programs` to `shell.path`, then `parallel.waitForAll` runs an interactive shell alongside every server in `SERVERS`. When all stop, it reboots.
## CraftOS-PC emulation
`startup/servers.lua` detects the `periphemu` global and, when present, creates an emulated modem plus (on computer 0) a few emulated peer/router computers. Code guards CraftOS-PC quirks with `if periphemu then ... end` (e.g. `os.sleep(0.5)` after reboots in `cube.lua` to avoid crashes). Preserve these guards.
## Installation / distribution
`install.lua` is fetched and run on a machine via `wget run <raw-github-url>/install.lua`. It deletes old paths, re-downloads every file in `LIST_FILES` from the `master` branch raw GitHub URL, and runs `startup/servers.lua`. **When adding a new file that ships to machines, add it to `LIST_FILES` in `install.lua`** (and to `SERVERS` in `startup/servers.lua` if it's a server).
## Conventions
- Each module starts with `local _VERSION = '...'`; bump it when changing that module's behavior.
- Programs accept `-version`/`--version` and `-help`/`--help` (and `-silent`/`--silent` for the router) via vararg `...`.
- French comments appear throughout — fine to add either language, match the surrounding file.